SB02
UX Design
Sites to look at:
Goggle Design
Apple Human Interface Guidelines
Material Design
SP-AN
HCI
Human Computer Interaction
Usability
Ease and efficiency by which users operates a system.
Interaction Design
The organisation and construction of interactive elements
Functional view of usability
Phenomenological view of emotional impact
Do Goals
fulfils a particular task (emails, shopping)
Be Goals
Herdonic, social , communicates with friends
UX refers directly to how the user experiences using the product on their own terms.
User Experience Design
Informed manipulation and development of the factors that influence the users experience.
Analyse
research, data analysis, conceptualisation
Design
creating concepts, look and feel
Prototypes
realising design alternatives
Evaluate
verifying, refining
Iteration
User research:
interviews, observations, identifying and conceptualising. User roles, user needs, task flows.
Techniques
1) Personas
characteristics of archetypal users. Design the most appealing interface for one or a handful of users. Its impossible to please everyone. reflect on data found in research. focus on the present. Realistic not idealistic. describe a challenging target users. insight into users context, behaviours, attitudes, needs, goals, motivations.
2) Task Flow/ User Flows
Work flows visualised using flow charts. Stages involved in completing tasks. The journey a user takes through the system (user flow)
3) Wire frames
Experiment and test hierarchies and informed layout strategies. UX designers will always refer back to the personas and work flow to test wire frame layouts
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