SB02
Evaluation
For this
brief I created an app for competitive swimmers aged 11 to 16. This would seem
like a very specific target audience, however a difference of 5 years at this age
is huge. An 11-year-old girl and a 16-year boy will have a very different
outlook on life, never mind what type of app they will have on their phone.
This problem gave me parameters to work with, this works well for me as I find
it easier to design with possible problems in mind rather than designing for
the sake of it.
I already
have an existing interest in swimming which made finding a gap in the market for
this app much easier. From my experience in the sport I already knew what the
app needed to do and the information it had to display. This left me with much
more time to research existing apps for this specific use and other successful
sport apps. I also read books and articles on user experience including Ellen Lupton’s
Type on Screen and Apples Human Interface Guidelines. I also researched how to
use user experience programme Adobe XD. This research really gave me a strong
understanding of what make a successful user experience and I used it to inform
my design. This large amount of research is something I should be doing
throughout all modules and I now realise the importance of it as a justified
design will be much more successful than a shallow aesthetic design.
Personas
were crucial for designing this app. They created specific needs that the app
had to fulfil and helped me to consider the difference audience members that
would use the app. This was especially helpful when deciding on colour scheme
and tone of voice of the app.
This brief
presented challenge that I have never faced before. The main one being that the
designer would not actually be responsible for the production of the app, a
developer would. This means that as a designer I would need to make something
that a developer would be able to understand and create a working app out of. Adobe
XD was perfect for this, allowing the designer to create detailed wireframe the
can be simply animated to show how the moving elements would interact.
I think the
overall finish of the app is good. The design and colours are consistent. The
competition and preparation sections are clearly separate and fulfil the needs
of the target audience and the look and feel of the app is hopefully suitable for
the age range. There are lacking consideration, for example how would this app
work with social media. Another thing I didn’t consider is how the app
functions on a physical scale, for example how easy is it to navigate just
using your thumb. In order to develop this app further the prototype would have
to tested on the target audience to see if it does in fact fulfil the needs of
British Age Group competitive swimmers.
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